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Calvin Ting

Coding Workshop Lead, 2018

Calvin Ting finished RED’s Full Stack Developer Program after 2 years of college and worked at BAM. He now works as a Project Manager at WCS Holdings. Due to his inquisitive personality, in his free time, he can be found learning new things or exploring the world. He enjoys topics revolving around business and coding.

Eyexpo Technology

Virtual Reality Workshop Lead, 2018

Vivian Chan is a technology executive who has been involved in launch, monetization, sales and marketing for 3 waves of disruptive technology: Business Intelligence/Big Data; Cloud Saas/Paas; and now Immersive Technology/AR/VR. In this session, students will have a chance to talk about what the current reality is with Immersive technology, look at the problems it is solving, and the type of content that is being created. Students will learn about differences across the immersive technology stack and receive hands-on experience in creating their own 360 experience.

Science World at Telus World of Science, 2018

Robotics Workshop Lead

Led by Hope Hakello from Science World, this workshop will introduce youth to computational-thinking and the technology computer programmers may use. Students will be challenged to create a code that results in an ozobot ‘dance.’ They will explore challenges of varying difficulty, ultimately to create the greatest dance moves. By the end of the workshop, youth will have the skills and knowledge to write code to perform a specific task.

Angela Martinez, 2017

Graphic Design Lead

Angela Martinez is working as a designer at Noise Digital, an advertising and data science agency. She has a background in illustration and video editing production, mostly having worked in entertainment industry, and has been freelance for music labels.She is studying Computer Systems & Tech at BCIT. Before tech and design, she was also in fashion & communications.

Virtuo Entertainment, 2017

Virtual Reality Workshop Lead

Virtro Entertainment is a VR company lead by Lee and Jordan Brighton. They are experienced producers and developers excited to provide VR experiences for all. They enjoy combining their tech and storytelling backgrounds to provide an immersive experience for all attendees. Their new VR game, Run Dorothy Run, will be playtested at the Millennium conference! Their website can be found here:

BrainSTEM Learning Canada Corp., 2017

Robotics Workshop Lead

BrainSTEM Learning Canada Corp. is an extracurricular education provider focused on Science, Technology, Engineering, and Math (STEM) systems. Unique programs are designed by working engineers for youth learners. Through fun, creative, and innovative science experimentation students explore their creativity. By planning, building, testing, and modifying their design, reengineering the process expands their working knowledge of the world around them. BrainSTEM holds camps (summer, spring, winter, pro-d day), 6 week workshops (daytime, after school, evening, weekends), and events (birthday parties). For more information, please visit In this workshop, students will be programming a Lego Mindstorm robot to use the colour sensor to sense when it sees different colours on the arena and move to their specifications.

UBC Thunderbots, 2016

Robotics Workshop Lead

UBC Thunderbots is a student driven engineering design team at the University of British Columbia. They design, prototype, and build autonomous soccer playing robots to compete in the annual RoboCup conference. Their team consists of 45 members enrolled across the engineering disciplines and in Computer Science. They take an interdisciplinary approach with sub-teams that are mechanical, electrical, software and administratively focused with opportunities in each facet to promote leadership and mentorship. UBC Thunderbots’ greatest motivation is their passion for robotics and they use the platform of RoboCup to drive them. Since their initial qualification in 2009, they have competed in RoboCup and their team of six robots has maintained top ten finished for the past five years. They hope that through their work, they are able to promote research in robotics and artificial intelligence. Furthermore, UBC Thunderbots hope that the experience members gain while on the team encourages them to develop professionally and attain a sense of preparedness for industry life.

Charlie Shi, 2016

Virtual Reality Workshop Lead

Charlie is an entrepreneurial eSports fanatic and the co-founder of UNIVRS Inc., the first virtual reality (VR) entertainment lounge in Vancouver. Charlie received his B.Com (honours) in entrepreneurship from the UBC Sauder School of Business, and has worked in the tech and consumer electronics industry for over 6 years. His experience lies in enterprise hardware distribution, casual and competitive gaming (eSports), procurement and inventory management for enthusiast PCs, as well as digital and social media marketing for technology-based companies. In 2011, Charlie launched his first NPO, the Vancouver Gaming League, to bring together gamers from across the lower mainland to participate in events and compete in tournaments to raise funds for charity through video games. From there, Charlie has dedicated his time to focus on his passion for technology and gaming in various ventures and competitions, including winning the Enterprize 2013 EA games case competition and Intel Extreme Rig Challenge at PAX 2016. His current goals are to create a unified and dedicated VR gaming platform in Canada and bring together developers and gamers alike.

Rose Cass, 2016

Programming Workshop Lead

Rose is a Front End web developer with an instructing background. Rose specializes in custom WordPress theme development and has had her share of random jobs leading up to her time as a developer. The thing that excites her the most about tech is the community behind it. Outside of RED you can find her involved with various organizations such as Ladies Learning Code, Girls Learning Code and Code and Coffee.


Sonali Giovino, 2018

Crypto Fundamentals and Closing Keynote

Sonali Giovino has been working in the Blockchain and Crypto space since the beginning of 2017. She is an active speaker, investors and a passionate advocate of educating and showcasing innovative technologies such as Blockchain, AI, and VR that provide solutions to real-world problems and changing the way we engage with each other. Her expertise is in Marketing, Business Development, and Event Production. She is the producers of events such as the Blockchain Yacht Cruise and many educational crypto events. She now leads as Head of BizDev for Veme which is a social media platform powered by the blockchain, also using state of the art technologies such as AI, ML, and AR to enhance the user experience and introduce new features not currently available in the social media space.

Ghislaine Chan, 2017

Opening Keynote

Ghislaine is a business technology leader from Vancouver with over 17 years of industry experience in Financial Technology (FinTech). Currently the Director of Development, she leads the Wealth Management technology teams at Broadridge. She specializes in business development and technologyintensive projects in either a start-up environment or an established global corporation. She is involved in developing new financial products, on-boarding new clients, and implementing operational excellence. Ghislaine graduated from the University of British Columbia with a Bachelor in Computer Science. She is most passionate about people leadership and talent development.

Ray Hsu, 2017

Virtual Reality Speaker

Dr. Ray Hsu is founder and director of the Immersive Technology Lab, a VR creators' program for high school students, and is a professor at the University of British Columbia. Dr. Ray leads a research project on Virtual Reality/Augmented Reality (VR/AR) and Brain Computer Interface (BCI) at UBC's Emerging Media Lab and was recently profiled in Trek Magazine on VR and the future of education. Photo Credit: Joey Armstrong

Angel Tian, 2017

Software Engineer Speaker

SheIs: Daughter, [email protected], [email protected], TechnologyEvangelist Angel is a software engineer at Microsoft and a Syster since 2014. She holds a B.A.Sc in Computer Engineering from Simon Fraser University in Burnaby, Canada. Currently, Angel is one of the managers for Google Summer of Code and Code-In with Systers, an Anita Borg Community. During her free time Angel has organized various technical workshops for over 3000 high school and university students. Angel is also an international speaker that you can find at various conferences. Twitter: @TheAngelTian

Hussein Hallak, 2018, 2017

Closing Keynote

Hussein Hallak lives to inspire entrepreneurship and unleash breakthrough growth. He is the General Manager and Head Mentor at Launch Academy, Western Canada’s leading tech startup hub with more than 500 startups incubated, $100+ million raised, and 1000+ entrepreneurs mentored and trained. He is passionate about entrepreneurship, education, tech, and on a mission to change the world through connection, communication and community.

Maryam Sadeghi, 2016


Dr. Maryam Sadeghi, CEO at MetaOptima Technology Inc, and the former Director and Founder of Digital Health Hub at SFU, completed her PhD in Computing Science at Simon Fraser University in the Medical Image Analysis lab working closely with BC Cancer Agency and Skin Care Center at UBC Dermatology. Her main interest is in e-Health, m-Health applications, and innovative patient-centric digital health solutions. Maryam received Wendy McDonald Awards (Women of Promise 2016) from Women's Leadership Circle, Greater Vancouver Board of Trade and she was the 2016 YWCA Women of Distinction Awards nominee in Entrepreneurship and Innovation.

Patrick Neal, 2016

Cyber Security

Patrick has been involved in the justice and public safety field since 1982. He started his career in the Canadian Forces, later worked as a prison librarian, after which he went into corporate security. From 2002 to 2004 he completed his Master Arts (Royal Roads University) degree during which he studied the information seeking behavior of police officers. Starting in 2005 Patrick, working with provincial and federal justice and public safety agencies, focused on information sharing, and developing evidence based policies and procedures. The common thread throughout Patrick’s career has been to develop a deeper understanding of the safety and security dynamics of the information society we live in. He is currently completing his Doctor of Social Sciences at Royal Roads University. His doctoral research is examining the changing relationships between corporations, governments, and citizens and their evolving roles in protecting the information society. In particular, he is exploring how corporate personnel make sense and respond to the threats and risks associated with the blurring of the lines between cybercrime, cyberterrorism, and cyberwar.

Wolfgang Hamann, 2016

Game Design

Pres./CEO/Executive Producer and Founder: Award winning Koolhaus Interactive & Games, established in 2005, is Vancouver, Canada's longest established mobile app and video game development studio. 17 consecutive releases with 8/10+ critical reviews. 7 Top 10 Charted Apps and Games with 3 of those at number 1 including most recently the Number 1 iTunes (USA) game MyNBA2K17. Koolhaus' R & D division has developed several cutting edge technology solutions including: KoolAR, KoolAi, KoolPlan and KoolTrans. Wolfgang has also presented at: Develop Brighton, Develop Liverpool, Game Developers Conference (GDC) San Francisco, Korean Game Developer's Conference, GDC Europe, DIG London Ontario, University of Liverpool, University of Edinburgh, University of Windsor and others.

Christin Wiedemann, 2016

Software Testing

Christin have always been curious and eager to learn, and from an early age, her main interests have been the natural sciences and technology. She believes that our continuously improved understanding of how nature works is what drives our evolution as a species, and she strongly believe that the STEM fields hold the key to unlocking a better, and brighter, future for everyone. Christin’s training is in particle physics, and she has received her Master of Science at Stockholm University in 2001. She continued her graduate studies at Stockholm University, working on the IceCube experiment; a high-energy neutron telescope located at South Pole, Antarctica. She obtained her Ph.D. in 2007 and started working as a developer.